Guard Classes

As a guard, you can choose one of four classes, they are:


 * Knight
 * Merchantman
 * Blacksmith
 * Sniper

You can select a class from the Armory, but Merchantman and Blacksmith must be unlocked by the King.

Every guard class gets the Jail ability. Upon right clicking a player with low enough health, which varies based on their Gift of Gold Level, the player will be teleported to the Jail building, after which they will be released following a brief timeout period, also based on their Gift of Gold Level.

Knight
Knight is the default class, which specializes in Jailing players. Its helmet is an Iron Block.

The Knight's main ability is the ability to jail players faster. Normally, jailing has a 14s cooldown, but Knight's cooldown is instead 12s.

Merchantman
Merchantman is a class that needs to be unlocked by the king, which specializes in farming. Its helmet is an Emerald Block or a Furnace.

The Merchantman's main ability is being a moving workstation. As a toggle, they can change between being a furnace with faster cooking, and a merchant with faster selling.

Additionally, Merchantmen have a Harvester, an un-reforgable hoe with Autosmelt enabled.

Blacksmith
Blacksmith is a class that needs to be unlocked by the king, which specializes in reforing. Its helmet is a Coal Block.

The Blacksmith's main ability is their Reforge anvil. Upon clicking it, they are teleported to a Reforge Room, which allows the Blacksmith to apply any simple reforge to a sword for 1 Shard, and it allows purchasing of Ancient Crystals for 4 Shards. Additionally, the room is equipped with an Anvil, Reforge Table, and a Shard purchase sign.

Additionally, Blacksmiths have two abilities to do with swords. With the first ability they can directly gift a sword to a player by clicking them with the ability while holding the sword they want to gift in their offhand. The second ability allows the Blacksmith to scrub (remove) all the reforges from a sword in their offhand.

Sniper
The Sniper is a class that is unlocked by the player, by having 25 Karma or more. Its helmet is a Redstone Block. It can be selected inside the vault, an area which is exclusive for guards and accessed inside the armory, where the other guard classes are as well.

The Sniper has a gun which can shoot every ~1.5 seconds. It deals 2 hitpoints (1 full heart) of damage. It ignores spawn protection activated from leaving the jail, housing, or joining the plot.